and to this date, I've never seen a game character to top Alucard's ability to become a cloud of mist on command. No more the Belmont Vampire Hunter, now we play as the son of Dracula to take on the father, and as we explore the Demon Castle we really get to tap into Alucard's growing vampiric powers. Adrian Fahrenheit Tepes, aka Alucard, is the most intriguing CastleVania character the gamer has ever taken control of (and he's way badder than he was in CastleVania3). It plays as a fantastic exploration game in the same vein as Super Metroid, which was a step away from previous CastleVania straight-action-side-scroller formula it had used since the original NES game. You -play- CastleVania, and all the game elements are as rock-solid as they come. Symphony of the Night's success comes from the fact that it acknowledges it is a game to be played, not a movie to be watched or a novel to be read. My only -real- complaint against SotN is its difficulty setting it's too easy to beat. In the end, that's made me like SotN all the more now then I did in 1997 when it first debuted. I will admit, the plot is a lame excuse to bring back Dracula for yet another round of CastleVania (if you can consider it having a plot at all), and the voice-acted dialogue screams cheesy b-film. CastleVania: SotN is not without its faults. With growing emphasis and interest in RPGs and the entire evolution of the gaming industry as is, I think I've grown to like this simple little game even more. Even after six years, I went back and replayed SotN to gladly find not an ounce of its charms has been lost with time.
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